- At least 2 years experience in character animation for games.
- A strong understanding of the fundamentals of traditional animation.
- Has mastered using Maya for animating.
- Knowledge of the rest of MAX is a plus.
- Can work in a range of styles, from humorous/cartoony to hyper-realistic, and can maintain the appropriate style over the course of a project.
- An understanding of character creation (mesh creation, texturing, skinning, IK) is a major plus.
- Is capable of doing genius-level work while maintaining a production schedule.
Job Preferences:
Though this is an animation position, this team values well-rounded artists. A portfolio that shows strong character drawing, meshing and texturing skills, along with knock-out animation will be fully appreciated.
Position location: Redwood City, Ca
Pay Range-$25-30/hr
3-6 months in duration
[Via http://mskaycjay.wordpress.com]
No comments:
Post a Comment